So that my models look more realistic, Ive decided to add metal shaders to my models so that they look more like metal space crafts rather than having a matt finish. To create the shader I go into the Materials editor and I then select one of empty spheres and then change the parameteres. First I change the type of shader it is from Blinn to Metal;
Now I can change the Ambient colour of the shader;
And the Diffuse Colour;
Then finally set the Specular Levels and the Glossiness;
Now I have my texture ready for the models;
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